
ART 4070 Interactive Media (2022)
Original Game Process
For the entire semester, we created a game concept of anything we wanted, and started the beginning process of building a video game by doing character art, a GDD, modeling the character and environment, texturing, then importing to Unreal Engine 5.
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My idea is called Magic of Gee.
Magic of Gee is an open-world, 3D eerie adventure where the player views the world through a little witch girl, Annabel Bloodworth. It is told through Annabel’s perspective as she explores her Coven’s forbidden forest, searching for her broomstick before she heads off to witch academy. As she explores, she gets to learn dark secrets about the creatures that live in the woods as well as learn about her dark secrets of the coven using her trusted blanket as her tool and her weapon. She must find her broomstick before she is sent off, after all the saying goes “a witch without her broom is a witch destined for doom.”
Game Design Document
Character Sheets, Evironment, Props, and UI
Character sketches
Final Characters
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Environment- Annabel's Bedroom

UI Designs

3D modeling (Modeled in Zbrush, UV in Maya, Textures in Substance Paint)


Props modeled in Maya, textured in Substance Paint



Final Renders and Blueprints (Unreal Engine 5)





Camera Work

